

The map's coordinates start on the bottom left where the border begins. Remember that was placed at X: and Y:? This was in the top left corner. Their x-coordinate should be the same as Player_1, so that they are equally far away from the map border. Since the map is 4000 high and Player_1 was placed 700 feet below the top border (4000-3300=700), we can place at X: and Y. Using the same calculations, only now for the X-coordinates, we can determine that on the top right corner must have X: and Y. The waypoint has the same height as Player_1 (3300) and must be 700 feet away from the border (5000-700). We can now stuff the calculator aside, as has the same y-coordinate as and the same x-coordinate as : X: and Y. Tiberium fields are circular and grow from the center out. According to the map drawing, we have more of an elliptical shape to the left and right side of the map. We can make this by placing two fields near each other and having them intersect a little bit. On the other side, let's place the top one on X: and Y: and the bottom one on X: and Y. Now do the same for the remaining green fields: place it, round the number and then mirror it onto the other fields. Once we're done placing the green fields, let's add the blue ones: TiberiumFieldBlue. Nothing new here, you know what to do.Īlright, now that we have placed the fields, let's jump into the settings for the green fields. Under go to and then select to see how big your field can be. determines when to stop growing and does exactly as it says: it determines how much a field has grown at the start of the game. Let's set our max value for the side fields to 50.000 and start value to 35.000. To find out if a map is balanced and the field settings are they way you want them to be, you will need to play the map and see if it feels good.

If there's too much Tiberium on the map, it may result in a spammy map type where players create lots of units. If there's too little Tiberium, then we can expect boring games, because players can't build much.Īlright, now that the green fields are set up, let's set up the blue ones. These are a bit different, because we want them to start off as dry fields. Let's set the to 200, to 25.000 and to 1. #Act of aggression map editor a river installĢnd Tiberium field: same as 1st, but with growth rate: between 8 and 5 secs (8 if there is no third Tiberium field), and starting field value may be lower to the max value.1st Tiberium field: green Tib, radius: between 250 and 300, max and starting field value: between 3000, field lifetime max: 0, resolution: 40 (if the radius is small, there won't be enough room for the Tiberium crystals to growth so you need to reduce the resolution value in order to the crystals growth less spaced), cluster scale and power: 1, growth rate: 10 secs.This makes it a slow growing field that will be of more importance later in the game.
